Prior to UX Design, I’ve worked in magazines, public radio, startups, nonprofits, and creative agencies.
Most recently, I've been leading design and client teams at Constructive Studio where we build products for nonprofits that work to build a more just, equitable, and sustainable world.
Previously, I worked on Payments and Screening experiences at Appfolio and designed and interactive education tools at Pear Deck.
Everything I’ve done has been in pursuit of understanding people more deeply and fostering moments of empathy—sometimes art.
As a designer, I’m interested in how to create experiences that are impactful, intuitive, and perhaps, even a bit delightful.
I have always been inspired by people.
I think it was growing up as a second-generation immigrant that made me notice the nuances of everyday life that others may have missed. The differences between how families greeted each other, the arrangements of tetris-like lunch box meals, the ways people young and old seemed to struggle with both expressing what they really mean and then understanding what others truly intend.
It was this curiosity, this habit of noticing and not being able to un-notice that led me to a career in writing. I went to school for a degree in Journalism with a minor in Sociology. This education led me to work at a nationally-acclaimed food magazine. There I craved the humanity of human-centered narratives, so I went to work for a local NPR station, where I learned more than ever that we humans are terrible listeners. The good news I found? If we could just listen, really listen, then we might find more answers and connections in the world around us than we once thought.
I’ve been in a variety of spaces that thrive off of telling people what they should want or need... and it can work, but it can also be better. It’s with real human interactions, narratives, and perspectives that really everything can improve.
Design asks how to solve a problem. UX asks how are people affected by the problem. UX Design is that magical space where solutions reflect the context— the problem, the people, the product.People inform design, designs inform people. It’s a symbiotic relationship.